« PREVIOUS ENTRY
Who owns Nissan.com?
NEXT ENTRY »
This robot cat is creeping me out
Dig this crazy game Pontifex! You build suspension bridges, try to get ‘em to stay up, and marvel at the wickedly-cool physics of cars going over them.
I’m still not terribly good at this, but I love it. There’s something really old-school about my taste in video games, I’ve decided. I like the ones that foreground the idea of “playing with physics.” Back in 1989, the American Museum of the Moving Image ran an exhibit on video games — part of which is online now — that talked about how early games were almost pure expressions of physics. The chips were so primitive, that’s really all they could do: Basic collision detection, rebound angles, and the like. So games like Asteroids or Pong had this very strong sense of playing inside the headspace of a computer chip. The joke that occurred to me, when I thought about this, is that “video games are what computers think about when we’re not around.”
This is what intrigues me so much about physics-style simulation games like this bridge game — and to a certain extent, space-based flying games. I like the idea of playing with physics, partly because it’s actually possible to render them with precision. Games like The Sims or SimCity slightly freak me out because the modelling is that of human life — and human life is so complex that inevitably, the sim relies on some rather sketchy and suspicious assumptions about people. The first edition of the Sims, for example (and am I on a Sims rant here or what?), explicitly notes that the two ways to make your Sim happy is a) to have lots of good human relationships, and b) to have lots of stuff.
Well, the former I agree with, but I can think of tons of examples where b) simply isn’t true. For personal or political or even spiritual reasons, some people are made miserable by having lots of stuff, and some people take great joy in not only not having stuff, but hacking or tweaking or even outright wrecking other people’s stuff. Like those creepy Sim suburbs I ranted about a few days ago, the political assumption that stuff = good is not really a “sim” of human behavior. It’s a fiction of consensus — an attempt to reduce human behavior into something simple enough for a game to deal with. And you know, geopolitics being the way it is right now, one would think it would be patently obvious to us that people frequently have massively different visions of what constitutes The Good Life. So why are our games so reductive in their view of society?
Sure, I realize this is insanely didactic and super-nerdy and weird of me. But this is why I prefer physics-style sims. You can lie about people — but not about Newton’s laws.
(A tip of the hat to El Rey for this one!)
I'm Clive Thompson, the author of Smarter Than You Think: How Technology is Changing Our Minds for the Better (Penguin Press). You can order the book now at Amazon, Barnes and Noble, Powells, Indiebound, or through your local bookstore! I'm also a contributing writer for the New York Times Magazine and a columnist for Wired magazine. Email is here or ping me via the antiquated form of AOL IM (pomeranian99).
ECHO
Erik Weissengruber
Vespaboy
Terri Senft
Tom Igoe
El Rey Del Art
Morgan Noel
Maura Johnston
Cori Eckert
Heather Gold
Andrew Hearst
Chris Allbritton
Bret Dawson
Michele Tepper
Sharyn November
Gail Jaitin
Barnaby Marshall
Frankly, I'd Rather Not
The Shifted Librarian
Ryan Bigge
Nick Denton
Howard Sherman's Nuggets
Serial Deviant
Ellen McDermott
Jeff Liu
Marc Kelsey
Chris Shieh
Iron Monkey
Diversions
Rob Toole
Donut Rock City
Ross Judson
Idle Words
J-Walk Blog
The Antic Muse
Tribblescape
Little Things
Jeff Heer
Abstract Dynamics
Snark Market
Plastic Bag
Sensory Impact
Incoming Signals
MemeFirst
MemoryCard
Majikthise
Ludonauts
Boing Boing
Slashdot
Atrios
Smart Mobs
Plastic
Ludology.org
The Feature
Gizmodo
game girl
Mindjack
Techdirt Wireless News
Corante Gaming blog
Corante Social Software blog
ECHO
SciTech Daily
Arts and Letters Daily
Textually.org
BlogPulse
Robots.net
Alan Reiter's Wireless Data Weblog
Brad DeLong
Viral Marketing Blog
Gameblogs
Slashdot Games