« PREVIOUS ENTRY
Altoids: The curiously weird role-playing game
NEXT ENTRY »
Oolong, the “head performance” bunny
For a decade now, cybercheating has been an ethically weird question in online behavior. What precisely, constitutes, cheating? Hot chat with someone outside your marriage? Webcamming yourself for other people? Googlestalking ex-spouses?
Now there’s a new dimension to think about: Avatar relationships. Inside online multiplayer games, plenty of people have virtual hookups. I’ve talked to women who have virtual husbands inside Everquest, who they’ve “married” in well-attended online virtual marriages, and with whom they share their virtual property. Yet these women are also married in real life; sometimes their husbands know they’ve got online partners, and don’t care.
Psychologists have long noticed that the combination of distance and pseudoanonymity on the Internet tends to unlock people’s ids — hence all the flame wars, the UPPER CASE SHOUTING, and the rampant flirting in chat rooms. I think the addition of 3D avatars in games adds a new dimension to this behavior, because people can get pretty psychoactively charged by their new bodies. When I went into the online world There for the first time, I was kind of stunned at how hot all the avatars were; they were like some freakishly potent remix of anime and J. Crew sensibilities. So it didn’t surprise me to discover that online cheating in virtual worlds has begun to boom, and that many real-life partners aren’t too thrilled about it.
In fact, over at his brilliant New World Notes blog, James Wagner Au — the first journalist to be “embedded” in a virtual world, Second Life — recently reported on a new phenomenon: Virtual-world detectives who you can pay to put a tail on your partner and find out if he or she is cheating. One of the detectives is a woman; she’s pictured above. Another is Bruno Buckenberger, who describes his job thusly:
To prove their case, Bruno prefers that his agents take an incriminating screenshot with the target— or just as good, have the agent teleport the client right to their location, to catch their unfaithful partner in a compromising position.
I'm Clive Thompson, the author of Smarter Than You Think: How Technology is Changing Our Minds for the Better (Penguin Press). You can order the book now at Amazon, Barnes and Noble, Powells, Indiebound, or through your local bookstore! I'm also a contributing writer for the New York Times Magazine and a columnist for Wired magazine. Email is here or ping me via the antiquated form of AOL IM (pomeranian99).
ECHO
Erik Weissengruber
Vespaboy
Terri Senft
Tom Igoe
El Rey Del Art
Morgan Noel
Maura Johnston
Cori Eckert
Heather Gold
Andrew Hearst
Chris Allbritton
Bret Dawson
Michele Tepper
Sharyn November
Gail Jaitin
Barnaby Marshall
Frankly, I'd Rather Not
The Shifted Librarian
Ryan Bigge
Nick Denton
Howard Sherman's Nuggets
Serial Deviant
Ellen McDermott
Jeff Liu
Marc Kelsey
Chris Shieh
Iron Monkey
Diversions
Rob Toole
Donut Rock City
Ross Judson
Idle Words
J-Walk Blog
The Antic Muse
Tribblescape
Little Things
Jeff Heer
Abstract Dynamics
Snark Market
Plastic Bag
Sensory Impact
Incoming Signals
MemeFirst
MemoryCard
Majikthise
Ludonauts
Boing Boing
Slashdot
Atrios
Smart Mobs
Plastic
Ludology.org
The Feature
Gizmodo
game girl
Mindjack
Techdirt Wireless News
Corante Gaming blog
Corante Social Software blog
ECHO
SciTech Daily
Arts and Letters Daily
Textually.org
BlogPulse
Robots.net
Alan Reiter's Wireless Data Weblog
Brad DeLong
Viral Marketing Blog
Gameblogs
Slashdot Games